
Selected work

Smart Home Hub
Product & UX design, Material Design app2025Coming soonRealiti
VR experimental experience, Meta Quest2026Coming soon
AuraWake
Gradual alarm, Mobile app2025Coming soon- 01JustCookProduct & communication designEnd-to-end UX designer2025
- 02RehabeatConnected health systemEnd-to-end UX designer2024
- 03Smart Home HubComing soonProduct & UX designInteraction Designer2025
- 04RealitiComing soonVR experimental experienceUX & XR Designer2026
- 05AuraWakeComing soonGradual alarmProduct Designer2025
How I work
Every project asks for a different mix of methods, but the way I think about them stays the same. These are the principles I come back to, from the first question to the last pixel.
- 01
Problem before pixels
I don’t open Figma until I can describe the problem in one sentence and say who has it. Research, data and constraints come first, because they make every later decision easier to defend.
In practiceDesk & competitor research · Interviews · Problem statements · How might we
- 02
Structure is the first interface
Before anything looks good, it has to make sense. I map content, flows and hierarchy early: most usability problems are architecture problems in disguise.
In practiceInformation architecture · User flows · Card sorting · Wireframes
- 03
Details are the product
Spacing, states, motion, microcopy. The details are where people decide whether to trust a product, and that trust is what turns a first visit into a habit.
In practiceUI design · Interaction states · Motion · Accessibility checks
- 04
Design as a system
I build components and tokens that scale and that developers can actually ship. Clear specs and a shared language save more time than any handoff tool.
In practiceDesign systems · Variables & tokens · Dev handoff · Documentation
- 05
Dare, then prove it
I like exploring interactions and aesthetics that feel new, then putting them in front of people to see if they hold up. Ambition without validation is just decoration.
In practiceConcept exploration · Prototyping · Usability testing · Iteration
